thank you for playing and for the feedback! im glad to hear the game is still able to bring you enjoyment even after all this time.
>enemies
it's a tricky issue. while i always appreciate smart enemies, ARPGs sort of rely on having dumb enemies to make it work, since it would be incredibly punishing otherwise. walking into a big room, a player would get flanked and immediately surrounded, which is an instant game-over. some enemies eventually grow a brain (flaming skulls try and avoid you, goats predict your movement, etc.) but nothing 'too good'. it might be too late to uproot their controllers at this point.
thanks again for playing!