thanks for the playthrough and feedback!
>move without attacking.
it's on the list, but i'm not quite yet sure how to tackle it, mostly due to how i implemented pathfinding. long story short is unity's default pathfinding took off 5 years from my lifespan.
> sound when they cast fireballs
good idea. i'll try to mess with this more.
>2 hander weapon animations seem very slow
i need to figure out a scaling benefit to them, since most other weapontypes have something to incentivize using it and spending points into it. hmm.
thanks again for playing!