Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hello, it's been a while

last time i played, i remember the level being like the submission page's screenshot - a bunch of rooms, and the "other world" stuff. the scene from the game is new to me - it looks nice. i don't remember if the robots are new too. if i recall, you previously fought with the rugmen from jumpchat and not the cute one-eyed robots from borderlands.

anyway, here's some feedback that i think you can actually use

jumping twice, back to back, plays the jump sound twice. because the soundfile is longer than the animation, the second jump sound will play at an incorrect time, when the animation is already almost done.

you click to open chests, which is weird. i expected E or F to interact or something, and click to be reserved for movement. 

glad george is still here. he even follows you down if you jump off the platform with the chests. clever boy.

found no major issue with any of the interactables

some objects (like the giant dancing hologram) are too big for the camera to view them properly. is there a key to either view the game from the model's perspective, or some camera pan thing? if  not, that'd be nice


keep it up. i expect a lot more Progress now that your PC is back

(+1)

I don't enjoy E/F Interaction, but I understand it being pretty standard. I'll probably put it in as an Option aswell.

Jumping Sound shouldn't be like that, I'll fix it.

No View from Model, you don't have to see the Hologram up close or anything. It's just a Prop like the Walls or the Floor. ( It's also just there because I'm anticipating someone complaining if I don't put that in)

>you don't have to see the Hologram up close or anything

i don't HAVE to, but in games like there's fun to see things from a different angle.

(+1)

it'd just mean I'd have to bother with making sure everything looks good from up close and low down Camera Angles, which it doesn't. 

If you want to see Things from a low down Perspective, you'll have to wait until I've finished GC so I can start working on PT2.

alright, hurry it up then