So I did a run in every type (melee, arc and magic)
-Magic, safe low risk, high reward, easy hit and run, some spell are just perfect murder machine
-Arc, less safe than magic, but the random effect on elemental arrow mean that I don't use it, please a way to always have the slow arrow (the most useful), and a quick move skill.
-Melee, high risk low reward, less safe than magic, less dmg too, melee should have an increasing chance of landing an attack because it is just inferior to other, the hit and run being harder while everything is either equal or worse.