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(+1)

The bug I had last time with the invisible units is fixed!

Mostly the same as the other comments, a range indicator without debug mode would be really nice. It was kind of hard to tell when units were shooting, the aim percentage looked like it was stuck at 0% a lot of the time even though units where fighting.

I really like the visuals, good and simple color choices.

(1 edit)

Thank you!

The aim percentage looked like it was stuck at 0% a lot of the time even though units where fighting.

Most if not all weapon types right now have to finish reloading before aiming, and before units reload they may have to swap ammo types. There's a short 1-2 seconds timer for that but it's not displayed in the UI yet.