I’m interested in seeing where this goes but at the moment it feels a bit too simple and aimless, I need something to tell me what the goal is or how puzzles are related. Also, I felt the rooms were a bit too large for the gameplay, however, whenever I wanted to walk past a zombie by doing a feint I found the corridors were far too narrow and zombies turned too fast. I feel like the UI for the text could use being a bit tighter - text feels too big, and there’s too much empty space.
I did however like the cutscene pixelart, I hope you continue working on this!