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Hey Ben - download the updated zip for v1.0.8, which contains these updates as well as an important change that I hope will help newbies understand things better: the shop icon for each weapon will instead be the DNA letter.


Keep at it - think of the time before your first win as just the tutorial. Once you've got lots of Research and you start to really get the hang of things, it'll feel like a breeze (for example: you'll almost always be able to afford something after wave 1 after maxing out the Biomass-related researches).

Once you get further, you'll realize that "depths" are ascensions, too.

Having letters on the upgrades is a big improvement.  I got all the unlocks and got down a few depths.  

Some more feedbacks / suggestions

+ I think the default weapon should be the pistol, the sub-machine gun sucks way too much early on, and it's just not fun hoping you get lucky with the spread.

+ Consider adding a "first one's free" upgrade at depth, or even just on the very first

+ It'd be very helpful / cool if you could see the weapons stats [before]->[after] when hovering with a letter upgrade.

+ When you hover over an item the available slots could light up, maybe depending on letter compatibility.

+ The notification telling you to buy unlocks is the most prominent thing on the screen, before you can even buy an upgrade

+ Gaining biomass is very subtle. Could use a sound effect / animation to indicate when it's happening.

+ Wish you could sell / delete weapon upgrades.

+ Wish you could freeze an upgrade or buy it but not equip until you unlock (or activate?) the slot.  There's just so many reasons an upgrade is probably irrelevant or unusable, it could use a mitigation imo.


Game is super rad. Best of luck and congrats on the release :)

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Glad to hear that I've won you over 💪

Yep, you know what, I will make the default weapon always be Pistol. It definitely feels the best before any research.

Actually kinda liking the "first one's free" idea, genuinely never thought of that... I think that would address a number of people's gripes without affecting the game's balance overall too much.

Stats before->after I would LOVE... and would also be very difficult for me to implement, believe it or not. It's hard to explain it properly/succintly, but the way stats are displayed is handled differently for each weapon - couldn't just simply get a before and after value for each stat for every weapon. I'd say this is on the "maybe someday" list.

Hovering over item and lighting slots up... is a REALLY good idea. Guaranteed I'll implement this (not sure when, but I'd like to have this in the next or next-next update)!

Selling/deleting items, admittedly, will (at the very most) be a feature in a future additional mode, but for the modes that exist, I intentionally want player item decisions to be permanent.

"Shop item locking" (freezing as you call it) has been suggested by a couple others and is on my todo list!

(+1)

Actually just implemented the changes described in my paragraphs 1 / 2 / 4 and uploaded version 1.0.10!

Damn that was fast!

If you want to screen share and talk over the before->after situation I bet we could figure something out if we allow some performance atrocities to be committed at a small scale.  Like, just create a whole new temp weapon on hover with all the same attachments and the new letter then read stats from that or something.  

(+1)

Oh... huh... I guess it really would be that simple, eh?

Adding that to my todo, then!

(seriously I can't believe I didn't think of that)

btw: No pressure at all, but, the rest of the community is over in the Discord. You'll see a link to it on the game's page.