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I think you did great even if it was a crunch. Felt very full for only 48 hours. Can't wait to see you make more game/assets.

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Thanks thats kind of you! I’m actually a bit proud that I managed not to completely overscope this time. Most of the mechanics I used were actually quite simple and things I knew I could manage because I experimented with them in practice projects. For example I’ve been learning to change autotiling tiles in-game for a farming game I wanted to make, so I decided to use that to make the disintegrating maze :D