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keep it, I love that jump, please keep the bug with the spikes too, or make a new object that does the same, it´s cool too

I think the reason for the bug with the spikes is because i found it annoying that when your balloon pops you die from the same spike immediately after and that destroyed the point of the balloon being a shield so i added a cooldown to the spikes but i guess the cooldown was a bit too long.

I think that cooldown just never ends when your touch the spikes xd, you can stay there and chill.

It does end but i used OnTriggerEnter so if you entered the collider before the cool down ends which i think it was about 0.2s then it isnt considered enterd anymore so the player collider whould have to exit the spike then enter again for you to die.

I see, good luck with that, dud.  Programing can be confusing at times.:)