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B - alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style/Visuals | #4 | 4.053 | 4.053 |
Gameplay/Fun | #6 | 3.474 | 3.474 |
Audio/Sound Design | #7 | 3.474 | 3.474 |
Overall | #7 | 3.326 | 3.326 |
Innovation | #8 | 3.263 | 3.263 |
Theme | #38 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Aseprite, Paint.NET
How does your game fit the theme?
In order to finish the level you must be "isolated" in a balloon while also being "isolated" in a jungle.
Self-made stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
Very well made game and a lot of levels for a 10 day jam game. Congratulations! I especially appreciate (for a quick jam playthrough) that collecting all stars was optional and you could still make it through the levels. There were enough times on the first couple levels when I was still learning the mechanics, where I just kept dying and did not want to have to collect every star again just to see more of the game. Made it to Level 6. Gonna come back after rating some more games :)
A very complete entry. The character controller is finely tuned, I like how deploying the balloon takes into account existing velocity, instead of immediately yanking the character upward, it adds to the skill ceiling.
One thing I'd request would be making the death/restart sequence skippable or much shorter, including the screenfade. Sometimes I died a lot at the start of a level, and I was watching the animation about as much as playing. I'd prefer to just immediately respawn.
Hope you will like and rate my game as well.
I have already rated your game :)
I probably loved the art style and visuals
Superb.
Keep it up.
Nice Game, Please try our game :)
good entry, i like it the mechanic with the ballons x3 and the pixel arts is really nice, good entry ♥
GAMEPLAY
The platformer features well-constructed, increasingly difficult puzzles that offer a solid challenge. Maybe, the spikes are perhaps a bit too unforgiving. The amount of different levels is admirable.
ART STYLE / VISUALS
The pixel art is well done and coherent and small animations enhance the visual appeal, making the game attractive and engaging.
AUDIO / SOUND DESIGN
The audio complements the visual style and genre of this game, adding to the overall atmosphere and gaming experience.
INNOVATION
The game does not introduce significant innovations but executes its chosen mechanics well.
THEME
The use of isolated balloons as a thematic element is a creative approach to depicting isolation.
Conclusion: very solid and fun platforming experience. Well done 💪!
I liked the graphics, really cute. The progress in the level was balanced. Very complete game. I'm not sure if you need the jump mechanic though. You probably could have stuck to the balloons. High ratings from me!
Really love the art style, looks super neat and the audio is very well done as well.
Love the concept and art , sfx are also great , good job and kudos , I just had a small suggestions , it seems to me that the hitboxes/colliders fo the spikes are a bit large , that fixed along with some kayote time will make this a finished and polished game , overall pretty good
The baloon is nice but it feels weird to me, like if I use right at the jump start its very strong but if im walking its weak. As said before the spikes dont leave much room for error. The graphics are very nice.
The visuals and sound effects are very nice, and I really appreciate the unique platformer mechanics. There are some parts I don't really know how I am supposed to get through. I didn't figure out a clear way to do the beginning of level 8, so I could just do it by glitching through the spikes. But overall, it feels like a very solid entry. Well done :)
Absolutely loved this game, super fun and a genuinely good speedrun game! I was gonna mention the bugs but it seems you're already well aware of them, but just to add something that I haven't seen mentioned, the jump pads in the final couple levels have a similar issue where the jump height isn't static, so often times wouldn't get the intended amount of height based on y velocity, positioning, and other things. Also I felt like the red balloon pickup didn't add much to any of the levels, but the other stuff with the balloon made for a ton of replay value, to the point where I was replaying levels to try and optimize for a faster time. That's also a testament to the solid level design, which had an obvious intended path but allowed for room to mess around with the bugs for different routes. I recorded my speedrun of probably the level I spent the most amount of time in, and my favorite, level 14. Impressive work!
I didn’t notice the problem with the bouncy platforms, I’ll try to fix it after the jam is finished. By the way getting all the way to the last levels is pretty impressive i built these levels and even for me it was really hard.
This is a really fun game. I like the presented mechanics, visuals, atmosphere and overall ideas going on in this, it's quite well done!
I did find the spike pop hitbox very unforgiving and spoiled my fun very quickly. Just barely grazing any spike from the side would pop/kill me and it made level 7 & 8 unplayable as you had to be positioned in exactly the right pixel for your balloon to pass through the required path.
Definitely a very challenging game, but with better collisions this would be a very solid complete feeling game.
Really fantastic work!
Yeah i realised that in the built version on itch it was impossible to pass the little pits in level 8 but it might be because of a resolution problem cause in the unity editor you can scrape by sides of the spikes without the balloon popping or the player dying.
That's an unfortunate thing to discover after submissions are locked!
I hope you can get that fixed after voting is done, because I would love to play it again 'as intended' 👍
Cute, well polished and well made! Just a solid entry all around. Level 8 feels like a really frustrating difficulty spike, being unable to get out of the pits if you fall in them at least using a keyboard for movement, I dunno if that was the intention or not. Does the balloon spread more than a tile? Or is it just really tough to get perfectly in the center of one? I also don’t think I got a sense of why there’s red balloons, they seem superfluous. Maybe there’s a level that makes it clearer.
These are of course minor polish nitpicks compared to what a solid accomplishment this is for a jam entry. Something to definitely be proud of :)
I acutally dont know what has happend in level 8 cause when i play it in the unity editor you can get out of the pits pretty easly but for some reason when i play it on the built version here its quite impposible to get out of them as you mentioned.
Cute and visually polished game.
The most fun game I have played so far, good job. Although the best aspects of the game seems to be bugs or something, IDK, like you can become immune to spikes if you use the balloon right before hitting them and continue touching them, then when you aren't touching them anymore, you stop being immune, this makes it some you have many ways to beat the levels other than just going the intended path; also you can do like a super jump when you jump and use the balloon immediately after, which is pretty fun.
yeah i have seen all these bugs but I didn’t have time to fix them because i wanted to finish creating the levels, also the jump with the balloon wasn't intended but i liked it so i decided to keep it in.
keep it, I love that jump, please keep the bug with the spikes too, or make a new object that does the same, it´s cool too
I think the reason for the bug with the spikes is because i found it annoying that when your balloon pops you die from the same spike immediately after and that destroyed the point of the balloon being a shield so i added a cooldown to the spikes but i guess the cooldown was a bit too long.
I think that cooldown just never ends when your touch the spikes xd, you can stay there and chill.
It does end but i used OnTriggerEnter so if you entered the collider before the cool down ends which i think it was about 0.2s then it isnt considered enterd anymore so the player collider whould have to exit the spike then enter again for you to die.
I see, good luck with that, dud. Programing can be confusing at times.:)
I liked the visuals. Gameplay was interesting. Very solid puzzle mechanics integrated in the platforming.
this looked good, im a sucker for pixel art with bloom, the player felt good but i think there was no coyote time or the coyote time was too low, just a little nitpick, amazing game!