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(+1)

>Crash

I'm not scanning through the entire Player-Prev, but it does Mention a latest crash report being intercepted by teh crash handler, I'll post some Details of that one.

Under .../Crash/Player:

Shader 'Unversal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
The referenced script on this Behaviour (Game Object 'InventorySlotImage') is missing!
(Filename: Line: 334)
/* Repeats a few Times */
UnloadTime: 0850200ms
Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings)
(Filename: Line: 448)
/* Repeats a few Times */
Not allowed to access vertices on mesh 'Cube' (isReadable is false; Read/Write must be enabled in import settings) 
(Filename: Line: 448)
Keys set
(Filename: buildslave/unity/build/Runtime/Export/Debug/Debug.bindinds.h Line: 39)
Can not play a disabled audio source
(Filename: Line: 454)
Starting game with save profile: 3
(Filename: buildslave/... Line:39)
Couldn't create a Convex Mesh from source mesh "Sphere" within the maximum polyogns limit (256). The partial hull will be used. COnsider simplifying your mesh.
(Filename: Line: 91)
Failed to create agent because there is no valid NavMesh
(Filename: Line634)
player is guy: False
Filename( buildslave/... Line:39)
Couldn't create a Conves Mesh from source Mesh "Skull_LOD0" within the maximum polygons limit (256). The partial hull will be used. COnsider simplifying your mesh.
(Filename: Line 91)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pramga only_renderers and omit this platform?
start lom
(Filename: buildslave/... Line:39)
//>>>
Uploading Crash Report
NUllReferenceException: Object reference not set to an instance of an object
    at Mana_and_Health_UI_Values.Update_Current_Mana (System.Int32 mana, System.Int32 max_mana) 
    at Mana_and_Health_UI_Values.Update_Max_Mana (System.Int32 mana, System.Int32 max_mana)
    at Life_and_Mana_Manager.calculate_mana()
    at Player_Attributes.Start()
/* bunch of repeating from above, of failing to create Navmeshes, Convex Hulls and so on */
//>>>
CRASH!!!
SymInit: Symbol-SearchPath: '.;<VariousFilepaths>
deferred SymType Issues in a bunch of SYSTEM32 follow, including in "Tower of Kalemonvo_Data\Plugins\x86\lib_burst_generated.dll:lib_burst_generated.dll"
Stacktrace:
0x6472DE72 (UnityPlayer) GfxDeviceD3D11Base::DrawQuad
0x6473D620 (UnityPlayer) D3D11SwapChain::BlitColorBackBufferToSwapChainBuffer 
0x6472FD55 (UnityPlayer) GfxDeviceD3D11Base::PresentFrame 
0x647ADBCD (UnityPlayer) GfxDeviceWorker::RunCommand 
0x647B2FED (UnityPlayer) GfxDeviceWorker::RunExt 
0x647B30A9 (UnityPlayer) GfxDeviceWorker::RunGfxDeviceWorker 
0x64A4AB16 (UnityPlayer) Thread::RunThreadWrapper 
0x7651FCC9 (KERNEL32) BaseThreadInitThunk 
0x77BD7C5E (ntdll) RtlGetAppContainerNamedObjectPath 
0x77BD7C2E (ntdll) RtlGetAppContainerNamedObjectPath

I'm assuming that the Issue happened when my GPU disconnected itself. If that's the case, it's not on your Game to fix it.

interesting. i'll keep a track of this anyway. i know there is an actual game-related crash that occurs very rarely, since i've had two people tell me about it in the last few months. thanks for posting the log!