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That was incredible! The art fits so well and I love all those creepy moments!

This game is so well-polished I’m really impressed. I tried to place the guests away from other occupied rooms when they requested but don’t know if that changed anything about the outcome. Also, I rang the bell exactly when the sheriff shot and thought I was the one who initiated it lol. But it turns out it was just a coincidence. Some additional interaction like that would really help the game feel more reactive, as at times it felt like you couldn’t tell if you should be doing something.

Thank you so much for the kind words!

I had plans early on for more interactions and influence over events by the player, but a lot of that fell to the wayside as it progressed and had to prioritise my time.  Will see about returning to some of those initial ideas post-jam :)