nice submission. I especially like the situation where you had to drop below the lowest platform, attack, then bounce back up before you fell so far you couldn't save yourself.
I think it was a little chill for the genre -- I found myself with more than enough time to respond to all the attacks on normal mode. Possibly that was expected but I think challenge could use a bit of tuning. The character movement was also a bit "floaty" so I think tweaking acceleration on her jump/descent might add a lot more "connectedness" for the player.
fun game over all: I made multiple attempts and to clear levels and didn't hit any real bugs to speak of!