Looks like I'll need to draw attention to:
- Blocking, because that Bishop just before the switch to Elden Ring would've gotten stomped if its Light Arrows were blocked.
- The bookcases at the beginning of the elemental rooms, because an Earth Formula would've reduced its damage from 6x4 to a much more manageable 2x4 and the bookcases directly point this out.
The bookcases in particular deserve special attention; they state what each element does, but might be dismissed as "filler". (Though reading "filler" dialogue in general is highly encouraged. I put hints in there. And lore. And some goofy joke lines.)
Another thing I might do later (when I don't have entire new systems in the works specifically made to encourage fighting enemies) is go over old hidden passages and add an extra graphic to cover the top of Brill's hat when she moves through them. I'm keeping the different graphic on the passage itself because that's supposed to be a "tell"; Garett would've mentioned that in the stream if he hadn't been ignored.
Also, I didn't actually end up needing to grind ingredients in my own playthroughs. That said, I did make a habit of using Sample after every encounter, and had Recycling attached as soon as possible. I also know the ins and outs of how the combat system works (since, well, I made the thing). Maybe I'll put a few extra chests down in the Earth Cave's big exit stair, at least.