I made these changes as you say;
Main script after call screen:
And in replay.rpy this change:
But doesnt work ç_ç
Here is the code if you can put an eye on it:
default nome_protagonista = "Andrew" default nome_landlady = "landlady" default nome_ruolo = "tenant" define gui.dialogue_text_outlines = [ (1.5, "#000000a8", 0, 0) ] define gui.name_text_outlines = [ (1.5, "#000000a8", 0, 0) ] define p = DynamicCharacter('nome_protagonista', color="#3d3dca") # Blu per il protagonista define l = DynamicCharacter('nome_landlady', color="#ff69b4") # Rosa per la landlady define s = DynamicCharacter('nome_ruolo', color="#00ff3c")
define c = Character('Clarissa', color="#FFA500") define m = Character('Margot', color="#fcfc00") define j = Character('Jennifer', color="#17c2bc") screen inserisci_nome_protagonista(): zorder 100 vbox: align (0.5, 0.5) text "Before starting this journey, what is your name?" input default nome_protagonista value VariableInputValue("nome_protagonista") length 20 textbutton "Confirm" action Return() screen inserisci_nome_landlady(): zorder 100 vbox: align (0.5, 0.5) text "Another important question, what is your landlady for you?" input default nome_landlady value VariableInputValue("nome_landlady") length 20 textbutton "Confirm" action Return() screen inserisci_nome_ruolo(): zorder 100 vbox: align (0.5, 0.5) text "And you for her?" input default nome_ruolo value VariableInputValue("nome_ruolo") length 20 textbutton "Confirm" action Return() screen check_age_screen(): zorder 100 vbox: align (0.5, 0.5) text "This game deals with themes not suitable for minors." text "Have you reached the legal age in your country?" textbutton "Yes" action Return() textbutton "No" action Quit(confirm=False) # Inizio della storia
label start: call screen check_age_screen call screen inserisci_nome_protagonista call screen inserisci_nome_landlady call screen inserisci_nome_ruolo $ persistent.nome_protagonista = nome_protagonista $ persistent.nome_landlady = nome_landlady $ persistent.nome_ruolo = nome_ruolo
## Replay Gallery screen ###################################### ## ## This is a simple screen that shows buttons that replay a scene from the game. init python: maxthumbx = config.screen_width / (3 + 1) maxthumby = config.screen_height / (3 + 1) replay_page = 0 class ReplayItem: def __init__(self, thumbs, replay, name): self.thumbs = thumbs self.replay = replay self.name = name def num_replay(self): return len(self.thumbs) #add replay items here format below #Replay_items.append(ReplayItem(["the thumbnail"], "the_label_from_code", "brief description")) Replay_items = [] Replay_items.append(ReplayItem(["images/gallery/firstfall.jpg"], "firstfall", "{color=#000}Monica fall 1{/color}")) Replay_items.append(ReplayItem(["images/gallery/patreon.jpg"], "patreon", "{color=#000}Patreon explaination{/color}")) # a black background screen for the selection image black = "#000" #the locked image for the replay gallery if you're using the gallery you can use the same (if you want to) image replay_locked = "images/gallery/replay_lock.png" #384x216 (16x9) set 1280x720p for the lock and thumbnails #600x338 (16x9) set 1920x1080 for the lock and thumbnails #replay thumbnails images setup defined here
No add that at the start of the replay area (the label that you start the replay at) add that code
label firstfall: # <-- replay label to start the replay
if _in_replay: # add this and the next 3 lines of code
$ nome_protagonista = persistent.nome_protagonista
$ nome_landlady = persistent.nome_landlady
$ nome_ruolo = persistent.nome_ruolo
you will have to add this to every replay label...