Most of the functionality is missing. Visually, the game looks wrong when it’s stretched to full screen and there is no way to play windowed. I know that this is a thing that happens in game maker when you scale the visuals by a non-whole number so I’m assuming it looks correct on your screen at least.
The correct strategy ends up being:
- Get a spawn where you aren’t too close to an enemy city. If you are close, they will usually attack and destroy you before you can create enough units.
- Put all your materials in material production first, you can keep doing this for as long as enemies don’t bother you. Since everything needs materials, you can easily create an army of thousands and destroy the whole map in a single sweep.
If I hadn’t played similar games before I wouldn’t have known I needed to click left click to select my units and right click to move them. Also hitting Space sends you back to the menu which is very weird.
I don’t know anything about you and what kind of developer you are so I don’t want to criticize too harshly based on a game that is clearly not finished. I would recommend preparing a game design document before starting a project so you can better see how much time you would need for each part. Personally it really helps me not lose sight of what I’m trying to achieve and prevents me from running out of motivation or getting burned out.