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The visuals are really charming, especially considering the development time. No audio unfortunately. The gameplay is creative, having to sacrifice your own ability to see the enemies in order to defeat them. While sometimes it's frustating to die without seeing any enemies (maybe a bit of light around the player could help?), it adds a feeling of tension that works very well. I think it could even work as some kind of horror game if audio was added. Good game!

Thank you for your reply, and yeah, I agree, more info should be given to the player when the entities are in the chase state, as it is almost impossible to tell when and where they will eventually attack from. Originally, it was supposed to be a horror game in which you dread the fact that you have to not look at the threat and shoot out you lifeline ( the lights ) yourself.