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A jam submission

Trijam 269 Entry - UmbraView game page

Survive the absence of light
Submitted by Oddious, Slothcreep Games (Jezefelto) — 2 hours, 43 minutes before the deadline
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Trijam 269 Entry - Umbra's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#64.0004.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#193.0713.071
Gameplay#222.6432.643
Visuals#262.7862.786
Audio#361.3571.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours and a pack of Winston

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Comments

Submitted

Nice work. That one hit kill was frustrating they were so fast. Kind of a asteroids type light game theme, nice mix.

Developer

Thank you! That one hit kill is a short term solution I came up with because of the time constraint, the original idea was to have a few hits, but the monsters kept getting stuck to the players and I had no idea how to fix it in the available time. I was aiming more towards horror, but I guess asteroids does have it's DNA in this game :)

Submitted

ok so the instructions were a bit vague for my understanding , but when I figured out what was going on this was stressful fun and a good way, by level 3 I got it. this kind of reminded me of days gone, or the zombie things in I am legend. great job done in 3 hours. so turn of the lights and RUN !  the 1 hit death was a bit harsh I think.

Developer

Thank you for your time and dedication :)

Yeah, I really wanted the player to feel powerless as they would progressively shoot out the lights that kept the monsters alive and dormant, and try to survive their feral state.

The one hit K.O. is just a stopgap measure, as the enemies would sometimes stick to the player and be really frustrating to deal with, so that is definitively up for improvement.

Deleted 223 days ago
Submitted

It looks nice and I like the idea, but I got stuck on the first level because I didn' know what to do :(
I am tired and my brain is not working 100% fine, though, so maybe I am doing something stupid LOL

Developer

Thank you for your feedback, and you are right, the instructions are not clear as they could be.
I wanted to make an illustrated tutorial, but had no time to make it as I wanted it to :(
In this game, you are supposed to deprive the enemies of light, which also includes your flashlight ( controlled by your mouse ).
P.S. your gun is only useful to shoot the lights out 

Submitted

The visuals are really charming, especially considering the development time. No audio unfortunately. The gameplay is creative, having to sacrifice your own ability to see the enemies in order to defeat them. While sometimes it's frustating to die without seeing any enemies (maybe a bit of light around the player could help?), it adds a feeling of tension that works very well. I think it could even work as some kind of horror game if audio was added. Good game!

Developer

Thank you for your reply, and yeah, I agree, more info should be given to the player when the entities are in the chase state, as it is almost impossible to tell when and where they will eventually attack from. Originally, it was supposed to be a horror game in which you dread the fact that you have to not look at the threat and shoot out you lifeline ( the lights ) yourself.

Submitted

Gameplay : I like the concept to get rid of monsters.

Visuals : seem the 90's game on arcade.

Audio : I don't hear anything

Developer

I need way more time to polish this, originally the monsters showed a direction indicator when they would start charging, and the player could deflect their charge path by shooting at them. Also, the stunlock mechanic was not presented / included in gameplay either :(

No time for audio unfortunately ;(