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(2 edits)

Love the visuals! Card animations and graphics are clean and fit well together. The shape characters are cute lol.

I was a bit rusty with trick taking style games, it’s been a while, but I was surprisingly enjoying it from the start! The special cards (draw 2 etc) are cool and add a very nice touch.

It might be nice to tie the haggling a bit more to the moment-to-moment gameplay, like maybe displaying the current item they want to buy somewhere as eye candy, for now I feel like it’s just a regular card game if you ignore the title and description.

Overall great!! Wouldn’t be surprised to see this in the top 10! Also nice work for your first Godot game, welcome to the dark side :p

PS I served 7 customers :D

(+1)

I definitely had great plans to make the haggling more clear. I was going to have the shapes respond to each card with a little quirky text box depending on if you won or lost. But alas, I spent way too long polishing the hand visuals on day 1 and paid the price hahaha!

As an aside, LOVED Godot once I got the hang of sending signals back and forth between scenes with instantiated children.

I definitely know what it’s like to spend way too much time polishing haha, it was worth it cause the card hand feels super smooth