Nice work. That one hit kill was frustrating they were so fast. Kind of a asteroids type light game theme, nice mix.
Viewing post in Trijam 269 Entry - Umbra jam comments
Thank you! That one hit kill is a short term solution I came up with because of the time constraint, the original idea was to have a few hits, but the monsters kept getting stuck to the players and I had no idea how to fix it in the available time. I was aiming more towards horror, but I guess asteroids does have it's DNA in this game :)