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I really liked the unsettling atmosphere and the "security camera" type graphics. I was always wondering who was going to come in the door next!

I think if you were to expand on the game, I wanted to move throughout the hotel, like when the guests phoned for something I wanted to go and actually physically do it, maybe it could be a bit of a puzzle like trying to figure out where to get whatever item they wanted, and when you gave it to them you could see a bit of whatever was happening in their room. Or maybe you go to deliver it and the person is missing or something.

But it definitely captured the horror/eldritch atmosphere even in just one room, great job!

Thank you for playing!

Yea, being able to move around to other parts of the hotel would have given more options on how to handle guest requests and interactions.  I felt early on that I wanted to keep things to a single view/location but it definitely added a lot of restrictions in player choice.

Really appreciate the feedback!