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Underrated gem. The puzzles were pretty good. I especially felt satisfied when I finally solved the clock puzzle (I didn't know you could click to open the bottom center part for the longest while lol). Only thing is it's sometimes hard to know what's interactable and what's not. I stumbled upon the fire pit puzzle and solution by complete accident because I was spamming E on stuff.

Game would definitely benefit from sort of minimap. Maybe an inventory item you could open to see which part of the mansion you are in. I was able to navigate pretty easily after some time. But a lot of the hallways felt pretty samey.

Guns trivialize the vampire threat pretty quickly, especially after you find the extra ammo and shotgun. I didn't mind though cause collisions with them were pretty janky. It's easy to get stuck between their arms.

Presentation is definitely going to need a lot of polish before a Steam release. You should try taking queues from VNs for your dialogue ui. Maybe have a dedicated nametag and mini portrait for the characters.

Thanks for playing and for the feedback! It helps a lot. Glad to report lots of progress has been made since DD on the cutscene layout and adding more variety to the rooms.  Glad you found the puzzle satisfying too! Will have a thinnk about adding in some clarity in regards to how they work