scrollwheel is specifically meant to advance dialog. what OS are you on?
lol managed to freeze it in the same way trying to blast through the story. The game itself seems responsive - I can move the mouse, the music continues to play, and there's no indication that the process is hung, but the text is frozen exactly as you see in the screenshot:
![](https://img.itch.zone/aW1nLzE2MjA5OTcwLnBuZw==/original/RNyo4k.png)
[EDIT] And while I was alt-tabbing back and forth between the game and here to test a few more things out, it started responding again, and I haven't been able to crash it again...
Here's the debug text up to the point it got stuck:
H:\temp\games\Hazel> Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org OpenGL ES 2.0 Renderer: NVIDIA GeForce GTX 980/PCIe/SSE2 Mono: Log file is: 'H:/Users/abraxas/AppData/Roaming/Godot/app_userdata/Hazel/mono/mono_logs/2024-05-19_14.22.35_31116.log' ERROR: Unable to open file: res://import/mockup_hamview.png-88a0ab49cfa918de4c227c7b5bd0109c.stex. at: (scene/resources/texture.cpp:470) RB_PLAYBEGINS null retVal 0 Refresh screen with fade /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade res://overlays/rooftops.png returned by engine Overlay Image : res://overlays/rooftops.png Overlay1 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Overlay1 visibility True /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade Overlay1 visibility False res://overlays/book.png returned by engine Overlay Image : res://overlays/book.png res://overlays/rooftops.png returned by engine Overlay Image : res://overlays/rooftops.png Overlay1 visibility False Overlay2 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Refresh screen with fade Overlay1 visibility False Overlay2 visibility False res://overlays/book.png returned by engine Overlay Image : res://overlays/book.png Overlay1 visibility False /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------LOOK, , RB_BEFORE LOOK retVal 0 RB_CARRYOUT LOOK retVal 0 RB_REPORT LOOK retVal 0 RB_REPORT LOOK retVal -1 /------------------------EVERYTURN, , RB_CARRYOUT EVERYTURN retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 ReqSkipLine UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 UPDATING GUI NOW /------------------------UPDATEFULLBODYIMAGE, , RB_CARRYOUT UPDATEFULLBODYIMAGE retVal 0 Overlay1 visibility True ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine ReqSkipLine
Yeah, hadn't alt-tabbed yet when it happened. Running on Win 10. I'm on Twitch right now if you want to come in, just drop me a message in chat and I'll switch up what I'm doing and jump back into Hazel. I can't even find my way out of the bookstore yet lol. Not to shamelessly plug, but https://itch.io/abraxas86