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(+1)

Hello! I'm working on a game where I'm simulating a computer desktop, and I was wondering how exactly one might embed widgets in the rich text field of your component. I'm very new to all this, so learning new tricks is a consistent struggle haha. But thanks for all the work y'all do making such neat stuff! And also thanks in advance for your help ;-;

(+1)

I think the behaviour you're after can be achieved by making sure the extra widget's edges are aligned properly with the Prototype's margins so that the auto-resizing behaviour still works. If you need more complicated relative positioning than that, you'll probably need to change the script of the resize widget ("drag_resize") so that it applies the transformations the same way that it currently locks and unlocks the Field

Thanks!