Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

trainspotter

40
Posts
5
Topics
165
Followers
30
Following
A member registered May 19, 2023 · View creator page →

Creator of

Recent community posts

i don’t know if there are words appropriate to the task of responding to and expressing appreciation for feelings this deeply felt, but at the very least i can say that i’m sure you could make art like this—like, in the first place, this game probably is what it is because i didn’t go into it expecting anyone to see it. which is to say maybe you already have made art like this, and just haven’t shared it yet. or maybe not, and you’ll just have to make it later. either way, art is cool and games are cool. queer art and queer games doubly so.

at the moment my friend has said she doesn’t want to put it on any kind of streaming service, but i’ll do a devlog if she ever does

(2 edits)

i like this comment, feels like a good goalpost

because bodies are pretty spooky

(1 edit)

thanks! i think your game has a lot of charm too—it was a surprising delight when i realized it was a creature collector in addition to a cleverly framed narrative.

you and me both, friend

this recalled to mind memories of a softer world I didn’t realize I’d forgotten

also what is this font! very into it

(1 edit)

Come one, come all—come on up and blast the deconstructed remains of my poetry from the sky to convert it into poetry of your own! Don’t like my poetry? Well it’s your poetry now, buster! Don’t like poetry in general? THEN BLAST IT OUT OF THE GOSHDARNED SKY, BUCKAROO. It’s free, it’s easy, it’s endlessly replayable (hopefully, eventually)—I should be paying you not to play it so I don’t have the rest of your life on my conscience. But instead I put your life in your own hands—hands you can use for BLASTING.

Find it here (if you dare): https://trainspotter.itch.io/poetry-blaster

Fine print: this game is still very early in development, please be patient while it develops to its full blastiferous potential. If you’re mean I might cry and then the poetry will be about you, buddy.

Hello one and all! If you’re like us, you have trouble putting down your phone at night (it keeps the monsters away and the thoughts at bay, amirite)—well no longer! For we have developed a game that juuust skirts the line between engaging-enough-that-you-don’t-switch-to-social-media and boring-enough-that-you-can-put-it-down-when-you’re-sleepy. It’s called Lullaby, and we hope you’ll be its friend.

Find it here: https://trainspotter.itch.io/lullaby

oh oops is this not a thing, I just assumed based on the language of the jam page

The title basically says it all. I’m thinking of submitting a game I made in the first week of June, and at the time I made it I was 24, but I have since turned 25. I was wondering whether that game would still be eligible to be submitted to the 24 and under group, and if so whether a game I have made since turning 25 at the end of June would no longer be eligible. I know this is an edge case but just wanted to check before submitting. Thanks!

i feel like silliness is my favorite path towards seriousness

thanks :)

I’m honored :)

I wanted to respond to your comment because it was the first (but not the last!) to make me tear up when I read it. I didn’t feel confident that I even knew how to talk about some of the feelings I was trying to capture in this game, so it means a lot that it moved you (and apparently a few others >_<) to the point of wanting to make your thoughts about it known! It means even more that it will linger in your thoughts. I hope I can keep making things that lead people to feel the way you felt about this.

They’re both kind of about queer kids disappearing into the internet, although they approach it from pretty different angles! But I had fallen deep down the En Abime rabbit hole right before making this, so I have to imagine that’s part of what lent me this idea.

heck yeah heck yeah heck yeah

I really really like this! When I was a little kid I had a deep fascination with reading epitaphs, and this game gives some of that same feeling.

I spoke to my friend about this and she said she does not actually intend on sharing the song publicly, but was happy for it to be in my game. So for the moment, this might be the only place to find it! I’m glad y’all enjoy the song though, and I’ll be sure to tell her how appreciated her music is.

(1 edit)

Nice :) I’m glad you enjoyed

(1 edit)

Thanks :) It’s been real encouraging talking to people about it

(9 edits)

Hello, intrepid reader. It has been some time since you last saw your friend, Dex. Where did they go? You’ll have to break into their early Apple inspired computer to find out, rooting around in their memories; trespassing upon their digital domain. Use the built in search function to discover hidden secrets! Take notes using the StickyNotes app! Make doodles! Spookiness, silliness, and sweetness await in EyeOS!

PS: This is my debut game, and takes about 15 min to complete (I think)! I hope you’ll give it a try :)

Screenshots! (click to reveal)

This is where I found out how to do spoiler text: https://itch.io/t/2151831/adding-spoiler-text-to-your-game-description

This is my first time making an actual game and certainly my first time seeing someone play through a game I’ve made—all of which is to say, thanks! It provided useful insight to see you interact with it

Yaaay

(1 edit)

Hehe I appreciate it—I definitely spent the majority of my time working on this tweaking UI and verisimilitude stuff, so it makes me happy that it paid off :)

Also for the music I actually just used the method I saw in this game: https://sharkinfishnets.itch.io/thefamilyrecord

On an unrelated note it’s been a real treat getting comments from people I recognize from the Decker community! Like when I saw your name in my comments I was just like “:0 That’s the person who made all the cool music stuff!”

I’m glad you liked it! Creepy, sweet, and silly was pretty much the vibe I was going for hehe

I will also be sure to tell my friend you liked her song and when she shares it somewhere I will link to it here :)

As for endings,

spoilers

i’m sorry to disappoint but for the moment there’s only one (with a few moderate variations in dialogue at the end)! I had a few ideas for alternate endings, but I made the game in a couple weeks and I wanted to focus on making the whole thing playable before getting into the weeds. It’s possible I’ll come back and add more but I have not yet decided!

Thanks for your kind words ;-; I'm so glad you enjoyed it so much

Also I think the thing that occurred to me while making this is that the thing that really scares me is to see myself through someone else, if that makes sense

I'm glad I could provide some scares! Was a little worried that my goofiness would cancel out the spookiness hehe

Also I really enjoyed playing around in Desker, by the way! It helped me realize how flexible Decker could be

Thanks! This game started out as a handful of ideas for how to use different contraptions from the Decker community

(1 edit)

Thanks for catching that! I know I made this in a fugue state, but I still can't believe I made that error so many times haha. It should be fixed now

(1 edit)

Howdy all! Just wanted to share my first Decker project.  It's a short little mystery game set in a simulated desktop (replete with some fun little features like sticky notes and saving files to the simulated computer for verisimilitude!). Was an absolute blast to work with this program, much respect to Internet Janitor for making it. 

Anyway, here's the itch.io page: https://trainspotter.itch.io/eyeos

And here are some screenshots!

Found a hot-fix to my problem! For anyone curious, I just had to go into the prototype and override the link function in the embedded field (while being sure to point outside of the prototype with something like "deck.cards.exampleCard.widgets.exampleContraption.toggle[]"). In any case, I am having a blast making this game and am excited to share when it's in a more complete state.  Also looking forward to the Decker Summer Jam!

Thanks!

Thank you so much for your response! It really helped clarify what exactly my problem is. The field that contains the link I want to click to produce this behavior is embedded within a custom contraption, and for some reason that is causing some hiccup in my attempts to override the default behavior. So far I have tried adding this code to the script for the custom contraption and adding this code to the script for the embedded field in the prototype, but no luck yet. I'll keep trying though!

Hello! Before anything else, I want to say how much I'm enjoying learning to use Decker---it's a real delight to make games in, and to just make fun UIs with. The reason I'm writing to you now, though, is that I've been struggling to override the default behavior in response to a link event. For example, there is a field I want to toggle the visibility of in response to a link event, so I wrote this in the script of another field that contains the link:

"on link x do

       examplefield.toggle[]

end"

but the deck still seems to be trying to navigate to a card named x instead.  Is there a different way I should be trying to override this behavior? Also, since I have your attention, is there a way to embed widgets within a rich text field? Thanks in advance for the help! Also sorry if these questions are strange or simple, I'm pretty new to coding and such.

(1 edit)

Hello! I was wondering how exactly one might embed widgets in the rich text field of your component. I'm very new to all this, so learning new tricks is a consistent struggle haha. But thanks for all the work y'all do making such neat stuff! And also thanks in advance for your help ;-;