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Simply Genius the concept of dying to kill enemies, it fits soooo well with the samurai theme. Amazing job in this game!

One small problem I had was with the wall jump mechanic, sometimes I was defnelly not in a wall and started to do the "wall climb" animation. Ngl that I laughted a little in this situations, was really funny.

Would love to see some secondary objectives (Such as an kill 3 enemies with one attack and receive an small bonus) in the game as well as some new enemies (I don't know if there is more and I am just bad because I survived 3 waves).

This game was really fun do play and really well designed! Special shoutout to the VFX, that looked really professional. Congrats man!

Oooo dang I love the idea of side goals, almost like the daily objectives in The Finals. Anything that gives another layer for the player to shoot for and mixes up their playstyle. There's only the one enemy for now, but I heartily agree that more would make for a better experience; I was desperately trying to get another one in before the jam close, but the execution was buggy and thus not up to my quality standards for the submission. Alas!

Curious about the wall jump mechanic animation starting while not in a wall. There's a few bugs in this build, but I hadn't seen that one yet. I'll try and fix it if I keep going on this project. Were you even close to a wall when the bug happened?

Thanks for playing and thanks for the kind words, Friend!

(+1)

If I remember correctely only my feet was in the wall and them the entire character started sliding (part in the air haha). I think was something like that that triggered the wall climb anim.

This game was really funny to play, friend, hope you keep going with your carrer. Can't wait to play more of your creations in the future!