Oooo dang I love the idea of side goals, almost like the daily objectives in The Finals. Anything that gives another layer for the player to shoot for and mixes up their playstyle. There's only the one enemy for now, but I heartily agree that more would make for a better experience; I was desperately trying to get another one in before the jam close, but the execution was buggy and thus not up to my quality standards for the submission. Alas!
Curious about the wall jump mechanic animation starting while not in a wall. There's a few bugs in this build, but I hadn't seen that one yet. I'll try and fix it if I keep going on this project. Were you even close to a wall when the bug happened?
Thanks for playing and thanks for the kind words, Friend!