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(+1)

The game needs to be more informative:

1. would be nice to see more info on the upgrades, because I have no idea how powerful I am getting with each upgrades.

2. Enemy's health should be displayed

3. Have a display for wave count would be nice, so players can be more strategic on the gameplay

There are also some UI that are not polished enough, for example, when I click on a tower that is on the edge of the screen, part of the upgrade UI is out of the viewport.

I might've been a bit too critical on the review, but I would love to see you return to the jam next month, would love to see your progress on the game dev journey.

Hey Dapqu,

I definitely agree with your feedback. The interface clipping issue was one we saw but didn't have time to learn how to fix. Enemy health was considered as well, along with a tower level indicator. Having actual stats about the upgrades would have been awesome too. Enemy waves i have seen in others, but we didn't even think to implement it this time. Really it all came down to time which i am gathering is kind of the point for game jams. 

The main take away for us is that we had fun and learned so much so fast that it was definitely worth the investment. This was our teams first game with very little experience between us and we are pretty happy with the result.

(+2)

Absolutely, the point is to learn and connect with the developers all in the jam, my previous commend might be a bit harsh, hope you and your team didn't take it to heart, I am just to invested in everyone's game lol.