I have never attempted loading myself, so maybe? My computer has been having some random issues too, so it may have been me.
kapitan-c
Creator of
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It was the avoid checkpoints contract. One of the levels has a checkpoint about mid-way through that is in a tunnel that I at least could not jump over. The other contracts/level brought out the perfect level of panic to try and avoid things, which I do truly believe is just a skill issue on my part. I did have a fun time though, promise!
Nice game guys! We also made a tower defense game, but yours was much more advanced with everything going on. I was able to hold out pretty well, i did not see the voidcats becoming more plentiful or stronger at a certain point, so i decided to stop resisting to see what would happen. I really enjoyed the art and effects, you had some really nice sprites in there.
Some very cool mechanics here. I need to echo the frustration with the jump cool down. It feels like such a staple of movement it was jarring at first. I did get into a rhythm soon enough though, and exploring was fun. The game ran a little poorly for me, but that may be a me issue. All in all i enjoyed my time with it, thanks!
Hey Dapqu,
I definitely agree with your feedback. The interface clipping issue was one we saw but didn't have time to learn how to fix. Enemy health was considered as well, along with a tower level indicator. Having actual stats about the upgrades would have been awesome too. Enemy waves i have seen in others, but we didn't even think to implement it this time. Really it all came down to time which i am gathering is kind of the point for game jams.
The main take away for us is that we had fun and learned so much so fast that it was definitely worth the investment. This was our teams first game with very little experience between us and we are pretty happy with the result.