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Thanks for playing! Its unfortunate that you didn't stick with it but I understand. I agree that it feels very slippery, but I thought it brought a good level of challenge and I designed the level with it in mind. I did think of adding a reason why its slippery like for example it being a rainy day, but I was more focused on getting the game done.

Sorry if I came off a bit harsh earlier. I think part of the reason I gave up relatively quickly was that this was the third rage-esque game I had played in a row and my frustration tolerance was already a bit low. Level design seemed pretty decent from what I could tell and I generally enjoyed the platforming all in all (though I still prefer crisp controls).