Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I enjoyed this, very cool. I ran into a few small visual issues ( i think at some point i must have thrown off the female's rotation, she kept sitting facing the wall, etc). But overall i enjoyed it. I think some light background music could have been nice, and I bet you could have added more dramatic lighting that was baked to up the look with little performance cost. This was very cool even still. You got yourself a follow! Looking forward to checking out your other projects (and future ones!)

(1 edit) (+1)

Hello! Thanks for the reply. I am going to take that suggestion and look into baked lighting. I think you are right about that. If you have any suggestions for the type of music for the background I would be open to that! We had thought about leaving the main menu music playing, but decreasing the volume. Just was not sure if it would fit.

When I do a polish pass on the game I will implement blend trees and smooth rotation around her pathfinding. It was something we didn't have time to do, which sounds ridiculous considering the polish of your entry.

Thank you for playing, and taking the time to reply!

(+1)

Blend trees can be tricky to learn at first but once you get used to them you find they speed up your work and you have to spend a lot less time managing animations. ESPECIALLY if you commit to root motion and using AnimationStateMachine Nodes. it's like cheating haha, animation driven movement can end up saving you so much programming time. I have some videos and templates on that sort of stuff if that's handy to you (here on itch, and they link to youtube)

The baked lighting though! I think for your game itt would have been killer. Like throw some windows on  that house, and a dark skybox, then bake the lighting, and add a reflection probe too! WOW it can make a game look amazing fast. Especially int he case where you're a first person ghost and so dynamic shadows don't matter so much. It'd be really great. Let you add more ambient dramatic lamps or something, push the look of the candles, etc, all while saving on performance but turning off dynamic light.

As for music, i think just some a light, spacious, gentle, high piano part. Something just noodling some nodes lightly would be all you'd need to get the ambience of a sad, lonely home.

(1 edit)

Thank you for checking is out! Unfortunately the support for (baked) lightmaps is still missing for the compatibility renderer. High hopes for Godot 4.3 to reimplement it.

Can check how it would look on the dev build just out of curiosity, but figured it's better to release on a stable build of the engine.

Another option would be to bake it into textures, yet that would've eaten a lot of time that we just didn't have.

Will take your advice and polish it up! I checked out your YouTube and really enjoy your tutorials and explanations of your souls like template. Lighting and effects in your entry are pretty incredible. A tutorial on good lighting in Godot would be really valuable!

(+1)

This game jam had folks asking about cinemas too. Maybe i should do a few move videos... ugh (i'm no youtuber. I like helping folks out, but one video always ends up being 3 more. Takes away from dev and hobby time, haha).

(4 edits) (+1)

I understand. I heard it said one time, "Tutorials suck because all of the good programmers are busy programming."  You obviously have some good practical knowledge that other content creators aren't dishing. But only do it if its worth it. Can't wait to see the future stuff you make.