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(1 edit) (+3)

Ok.. where to start. I have participated in 3 GWJ so far, and I think this might be a contender for the best project I have ever played.

I was deceived by the charming hand-drawn cutesy art.. this is a masterclass in execution. As a new gamedev, I learnt so much from playing this. Ill just list them here.

  • The contrasting themes between the art and the dark interludes.
  • The volume of art assets (a motif for every stage? wow)
  • Ingenuity in conveying downward movement with up-drifting clouds
  • Transition from lighthearted music, fading out and fading in of screams as a feedback of progress
  • Diversity of power-ups
  • Telegraphing of attacks (we had the same idea as you for our "kamikaze" voidlings, similar to your fighter jets, and your idea is a great learning point for ours.
  • Simple yet effecting flash out screen transitions of different colors.
  • Perfect visuals, color palette.
  • Readability of the UI
  • Poetry?!

Everything is awesome. 5* all around. Immensely inspirational submission. Thank you for the learning points!

Hey!

Thank you so much for playing and for all the kind words~! We're glad to inspire your game dev journey. We are also kind of new to this game development space and are super appreciative of your hype and praise!

- S. "Essay"