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(+1)

Really nice game. There was some nice increasing difficulty and the large variety of unique powerups was a nice addition (especially since I wasnt expecting this to be a powerup game so that caught me by surprise and was enjoyable to mess with them)

Was a bit empty in the orange to red zones which ended up mostly just being waiting for something to happen. The palette swaps, design of everything, and music were all great though (although music got a bit repetitive since it was being played over and over)

I found a bug where you can glitch the powerups. The buttons are still selectable when the screen is fading out so if you click one when thats happening it resets the fadeout and counts that as a press for the powerup to stack it. Tried it out with the powerup that gives +1 projectile before you have to reload and got 15 projectiles before reloading.

Overall everything works well together and was fun to play

Yoyo!

Thank you so much for taking time out of your day to play our game. Def agree about the low enemy spawn rates at the moment. Some of those levels could use some love in terms of balancing and getting enough enemies to spawn before all hell breaks loose. We are planning on doing a big polish update after the jam, so we'll def add alterations to the level soundtrack needed to avoid that feel of repetitiveness.

As for the bug, thank you for the call out! We'll take a look and get that fixed and updated once the jam ends.

Again, thank you so much for playing our game, for the feedback, and for your kind words!

- S. "Essay"