Really cool concept! I love the art design and the gameplay loop is fun. Suggestions would be to make the arrows more visible, randomize the enemy projectile spawning a little bit, and add some variation to the left click attack. Nice job!
Viewing post in Cauldron Of Chaos jam comments
Yeah, I wasn't sure how to get the projectiles to not spawn on the same time. The enemies themselves were timed a few milliseconds apart per spawn but they would still sync up when firing. For the click variety suggestion, I agree. I wanted to have a choice of secondary spells which could be equipped before the level. The idea was the fireball would do more damage and cause burning, but a lightning shot would disable wizard shields. Just didn't have time.
what I did for my game was set up a timer and when it’s triggered it runs the code to fire then sets the timer to a random range and starts it again per enemy instance. Maybe not the most efficient but it was simple haha!
As for the left click variety I should have specified better, I meant specifically some variation in the audio so it’s not as repetitive. And I definitely felt the pain on running out of time myself. Again, great work on your project.