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(+1)

I like the upgrade idea, as an incentive to come back.

Goes well with consequences! Also liked the asteroids changing directions or the 'gift box ?' to destroy ^^

On a graphics note,  if some assets are low pixel, you could scale all assets to this resolution> it would feel more cohesive.

For the gameplay the starting shot is really to underpowered for me, and the ennemies too resistant !!!!!!  I miss the satisfation  of just blasting through the couple of first ennemies thrown at you.

(+1)

Thanks for the feedback… though with that puny pea shooter, I would suggest checking out the shop before you hit the first level… ;)

will try again :) thx for explaining ^^