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(+1)

Truly an astonishing game.
Despite being buried under all the space based games here, this one is the most unique one.
Excellent story telling, and amazing voice acting! You could tell how fed up the scientist felt with their mission
Graphics are amazing! Even if some of the shaders were borrowed you've managed to put them together very well.
It's gameplay of switching between  different ui incentivized player to multitask their way to the great unknown and was a great pick for the monologue of the scientist.
To get to the little details I loved the fact that time sped up once the player was approaching the black hole.
To put it all simply, I enjoyed the heck out of this game, Good job to you and your team!

(+1)

Thanks for all the kind words! I remember you made my favorite game from the first GWJ I participated in, so hearing that this was a meaningful experience for you is extra special for me.

Celyk ported the shader for this jam, so I think we got to be the first to use it in Godot. We're really grateful for his help. I've made some shaders, but that probably would have taken me most of the jam.

I'm glad someone noticed the time-dilated clocks. In my attempt to simplify the math, I accidentally made `Δtime => ∞` at the singularity, instead of the event horizon. I'm relieved it still had an emotional impact despite that.

Thanks again for playing and the feedback!