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Thanks for all the kind words! I remember you made my favorite game from the first GWJ I participated in, so hearing that this was a meaningful experience for you is extra special for me.

Celyk ported the shader for this jam, so I think we got to be the first to use it in Godot. We're really grateful for his help. I've made some shaders, but that probably would have taken me most of the jam.

I'm glad someone noticed the time-dilated clocks. In my attempt to simplify the math, I accidentally made `Δtime => ∞` at the singularity, instead of the event horizon. I'm relieved it still had an emotional impact despite that.

Thanks again for playing and the feedback!