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I like the visuals, and the gameplay has a lot of promise, but it seems like performance is an issue. I don't know if that's just in the webgl version, but it was noticeable if I ever tried to move with even a medium number of droplets. Additionally, the droplet sound gets very loud if you move with a lot of droplets on you. Aside from those minor gripes though, it was a lot of fun, great work :)

Cheers! Yep optimization is definately an issue. I relied on Unity's in-built physics, and didn't really script anything to help manage the number of interactions happening on screen. The executable doesn't run much better surprisingly! Situations like this are probably why I should learn DOTS! Audio was a last minute thought and would've got more attention had I managed time better