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This feels like a really solid base to build from. The game was much more fun with the attack spd or dmg items, otherwise the enemies felt a little bullet spongey. The art is very cute, I especially liked the snail sensei. 

I was also a little confused about the item downsides. When do they trigger?

Thank you for playing our game! The game definitely needed more play testing to better work out the feel of the enemies health and the balancing of the items. The side effects of the items take effect in the next level. I only got two levels done but the idea is that you choose buffs and then when you go to the next level your old buffs become de-buffs. I plan on polishing the build further to add more visual cues and better balancing!

Thanks again for the rating!