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Slimey Situations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #171 | 2.534 | 3.400 |
Visual | #195 | 2.832 | 3.800 |
Overall | #205 | 2.683 | 3.600 |
Fun | #259 | 2.236 | 3.000 |
Audio | #264 | 2.087 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
No
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
The game is adorable and humorous, with delightful visuals and the gameplay was engaging overall too! Gave you a nice rating! If you like to check out our game too! :)
This feels like a really solid base to build from. The game was much more fun with the attack spd or dmg items, otherwise the enemies felt a little bullet spongey. The art is very cute, I especially liked the snail sensei.
I was also a little confused about the item downsides. When do they trigger?
Thank you for playing our game! The game definitely needed more play testing to better work out the feel of the enemies health and the balancing of the items. The side effects of the items take effect in the next level. I only got two levels done but the idea is that you choose buffs and then when you go to the next level your old buffs become de-buffs. I plan on polishing the build further to add more visual cues and better balancing!
Thanks again for the rating!
Really great game, the art style is so cute and the music is moody too, i just wish there was some kind of upgrade system between runs, overall really solid game, keep it up <3
Thank you so much for playing! Definitely wanted to flesh out the roguelike elements a lot more but the time limit caught me. Definitely planning on polishing it out after the jam.