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1upmario

8
Posts
1
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A member registered Aug 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing! The two largest  fish are definitely harder to tell apart. If I was able to dedicate more time I would added more effects and shaders. I didn't want to set the difficulty too hard because I had that problem with the last jam I did.

A  cool game! I love the art and how the needed ingredients randomize for every run. I didn't see how consequences was tied into the game other than getting hit by the wrong ingredients which getting hit by bullets in a bullet hell is a given consequence.  Still loved the style!

Thank you for playing our game! The game definitely needed more play testing to better work out the feel of the enemies health and the balancing of the items. The side effects of the items take effect in the next level. I only got two levels done but the idea is that you choose buffs and then when you go to the next level your old buffs become de-buffs. I plan on polishing the build further to add more visual cues and better balancing!

Thanks again for the rating! 

Very cool idea! Wish there was more action and the spawn rate was upped a bit. A good representation of the theme.

Great work!

The visuals very well done. Your game represented the fighter style bullet hell perfectly. The difficulty was a little too easy for my taste. The controls and feel was very polished. It wasn't clear if the beam cannon was working properly.

Lovely work! Great submission!  

This is such a unique take on the bullet hell theme. I really think with more polish and added mechanics and fleshed out environments that this concept could go somewhere. The music definitely got a bit droning after a bit. I loved the interactive menu/hub.

Super creative! Had fun! 

I'm a sucker for the 7 Sins theming and I loved it!The movement I felt needed to be more snappy as bullet dodging is a very precise game style.The patterns were very creative and beautiful to look at!There could have been more things to aim at so the mouse wasn't always in the same spot. Sloth was very nice to see changing position as it added more engagement. Even though it was your first time adding audio I thought it sounded perfect for the style!

Had a great time playing! Very Creative!

Hope to see you in another jam!

Thank you so much for playing! Definitely wanted to flesh out the roguelike elements a lot more but the time limit caught me. Definitely planning on polishing it out after the jam.