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Interesting game you made, I can see what you where aiming for (maybe, I could have no clue what I'm talking about.)

Pros:    the environment, with the lighting, and the layering it very stunning to look at.  the visual effects are also very enjoyable.  I love the theme with the Germanic classic of a child lost in the woods of the fey, (but a bit more violent, or less?) 

cons:     The gameplay doesn't really work well with the Bullet Hell style, the movement can be clunky, making the best strategy just spamming the sword, until everything is dead and you can move on. and the Gun feels unneeded, its slow to shoot, and the bullet travel so slow the fairies will just move a bit out of the way and dodge. 

Bugs:  Some times I wall jump off the ground? that's strange. Also you can run past all the fairy's killing none, and still get called a murder (That ones just funny.)

Final Thoughts :     I did Enjoy the game, from what I played.  the best suggestion I can think of if you plan on finishing this entry, maybe focus on the movement and sword play? Give the player some dodge options, like a double jump or dash. make the sword have a small combo chain, with more lag after it. but let the player move while attacking.
or if you want to Keep the Gun make it easy and fast to shoot but weak, and keep the sword as a pure parry tool. 

With a bit of work, I think you can make something very fun. Hoped this feedback helped.

Thank you so much for the great analysis of my game. Yes, I am a fool and set impossible goals in a short time. I only realized this in the middle of the game jam and started to squeeze everything very much. Which led to the fact that I have not slept for the last 30 hours of the game jam and finished the caves and the boss, which I think is noticeable as the caves are a little buggy. As for the sword, I just didn't have time to refine the rifle. First of all, yes, it was necessary to make it faster in terms of shooting, and also I did not have time to auto-target it so that it competes with the sword. The bullet has too little damage to make a sword rush dangerous. There is also a problem with death animations, etc., I did not set a delay :/. There is also no training, which was planned in a cave and in the forest. There is also a secret boss in the cave, but I think no one thought of it (the button in the caves where the bushes are when you press it, an earthquake occurs and a path opens at the beginning of the location). Also, the bosses of the spellcart were made very fast. Many of the enemies were made bugs because there was no time left. Also, jumping against walls is very bugs). I understand that I did not have time for much and I am very ashamed. But I have a plot twist and even worked out the world a bit in advance, so I will continue to develop. The game itself should be much bigger, the same 6 hitbox system will be finalized, the mind will get stages, treatment will take place with bandages and much more, and the world is actually very cruel, I just couldn't show it to the full (3 location should have been a burning fairy village, but I I didn't have time). Yoshikа's line also ends in the game at the moment that you are a murderer, but in the future she has her own role in the plot. In the game, we are looking for a sister, we are in an unknown world, and the world itself is in chaos. I bad know english, because i use translator, sorry