Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really solid game - especially for a first time game and first time game jam! Well done guys. Props to your artist too, super cute visuals.

I agree that the game can be punishing, but entirely get that that's the idea you were going for. :) 

I don't know if it was just me - but the tutorial/readable at the start seemed to leave the screen kind of quickly without me clicking anything. If it is indeed timed (and not me realising I HAD pressed something!) It would be good to have a click to start motion, for those who are slower at reading or may get distracted between lauch and play. 

I can see in comments you mentioned it being a tetris with food type idea, so bringing back the visuals and readables indicating this would really help players!

A little bit of scaleable difficulty would be great too. Just to allow players to ease in and get to grips with the mechanics before those pesky birds ramp up their attack! A handy tip is to get people who know nothing of your game or how to play to play test - really helps you learn balancing, as sometimes as devs you can be really good at your own game through practise and automatically knowing what you should do!

Overall, really enjoyable game and a great base to jump off of when you say you want to continue working on it!
Thanks for jamming with us guys, and congrats on the first game jam!

@Chloe, thank you so much for playing and giving the great feedback.

Future versions of PicPan will have much more variety in mobs (we had 5 planned) better tetris mechanics and tons of things like the scalability you mentioned. In our minds this is a single-note musical piece. While that note is well played and lovely, we have to flesh out the rest of the song.

Thanks again for taking the time and also for putting this whole thing together. Cheers!

(1 edit)

Hi Chloe!

The instructions were something I added Sunday morning and the intention was to have them stay up as long as you wanted and then "ready up" but at that point my code was looking like it was written by a sleep deprived cave man with dyslexia 


If (screen no go way) {

mash.buttons(a - z) until go way;

} else

CryInCorner();


Sooo a timer ended up happening. Thank you for the feedback!