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I think the presentation is great, but I think the small enemy variety could have benefited from a shorter level and maybe even a smaller screen, so dodging feels tighter. I tried my best to not use the dive as much, as it feel too strong for what the game was putting before me, but this is 100% subjective as different people have different experiences with difficulty. The music is catchy and the sprite work is really nice, I liked the experience overall.

Thanks for your feedback! I was aiming to make the game a little more approachable with the diving mechanic because I think the inherent difficulty of the genre can be off-putting for some and I wanted to appeal to more people. I probably made it a little too OP though. And I certainly agree there could be more enemy variety and other things I could've done to keep the gameplay novel. Alas, I put too much of my focus on the presentation