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LokiStriker

13
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158
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A member registered Jul 12, 2019 · View creator page →

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Now theres a shmup! A danmaku through and through. Got my 1CC on the second run. My only pickings are with the UI, which was a little hard to parse, but eh, its a jam. Amazing work! 

Fourth run victory?! Awesome! I think the game was balanced towards the harder side of things, so that's impressive! Thank you for checking out the game and for the praise!

Yeah, by the time we upped the density of bullet we had grown accoustmed to the "feel of it" rather than the graphics, so point made, as others have as well. Glad you enjoyed!

Its very visually appealing, but a lot of tiny things take away from the fun of playing it. One that really made it difficult was the movement speed of the player: as the base movement it felt a little to fast to move between bullets and a little too slow to move across the screen. I think having a fast speed and a slow speed if you hold another button would be most ideal. Another one is that some enemies would shoot you way past the point where could attempt to kill them. In shmups this is called the cuttoff zone or ceasefire zone. 
I really like the ideas here, and the enemies have some very cool shoot patterns. The "choose your own adventure" aspect of it feels like a great idea for shmups, so kudos for that, but when it comes to the "shmup-feel", there is definitely room for improvement. Good job!

Not usually a fan of these ones, but dam I was hooked. Got to stage 17, where it was it truly felt like my personal limit. Amazing presentation, and the music was a perfect choice for the game. Great game!

Definitely one of the most unique games ive seen out there, visually speaking. Dunno if I can play it for too long, but its a spectacle worth watching and experiencing. Good job!

Ima put my only one complain at the start: Adding enemies that you should shoot feels like policing the 1/2 of the fun of a shmup - which is shooting, so "consequences-wise", game is a little lacking, but put that aside - permanently. 

The game is awesome! From visual to sfx to gameplay. Is a bit forgiving with the HP and its nice it has a continue system. Also achievements? Hell yeah. The artstyle is unique and fresh, as is the concept (at least to me). The execution was on point and honestly, made me want to play more of it. Great work on this one!

I think the presentation is great, but I think the small enemy variety could have benefited from a shorter level and maybe even a smaller screen, so dodging feels tighter. I tried my best to not use the dive as much, as it feel too strong for what the game was putting before me, but this is 100% subjective as different people have different experiences with difficulty. The music is catchy and the sprite work is really nice, I liked the experience overall.

Awesome style, as always. That the main shot is directly affecting how much you are having to dodge is brilliant, and that then you can return those bullets is perfect. I think the player sfx could do better, and some of the graphics as well (except the player, the player is awesome). Regardless, gameplay-wise is fun, and I think that hold the most weight for me. 

Those are definitely consequences! I think UI wise the game has a lot of room to improve and I think enemies have the charm of Crossgunr, but something about the colors was making it difficult to parse. Regardless, its an awesome idea, and I love that the main character is a tank. 

Great work! Music and graphics alone, the game is awesome, but then a player controlled rank system? Hell yeah. And three stages on top of that?? Mindblowing. I can definitely feel the shmups influences here, which dont take away at all from the experience. This is a 5/5 for me.

Yes! and the pngs are the cart images. 

(1 edit)

I have not yet done it, but will be doing soon. Since release Ive been informed of a couple of things and I'll fix them before posting it there.

Edit: The game has now been uploaded to lexaloffle!