On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi there, I noticed an odd behaviour, not sure if it has been flagged before. It relates to having a button widget with a script. If the button already has a script, and you go to the Action area to add a sound or pick a card etc. it overwrites the old script with the new action instead of just adding it into any existing script. Possibly there are good reasons for that, but thought I'd point it out just in case!

When you open the "Action..." dialog, Decker will attempt to "unpack" any script already attached to the button and reflect it in the settings you see in that dialog, and when you confirm it writes an entirely new script. This dialog exists purely as a convenience for composing simple scripts without writing code, and is not intended to manipulate or append to arbitrary user-generated scripts.

(+1)

Makes sense, thank you!