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Awesome game! Parts of it were polished extremely well like the gun and camera movement! I want to stress that I think this game has a a boatload of potential, it just needs a bit more time.

Here are some of my recommendations: Other spots like the lack of hit feedback really reduced the dopamine rush the game could have given me. 

Also the bullets are really hard to predict and prevented me from seeing a lot of the enemies. 

Out of curiosity, did you use a particle system to spawn your bullets? 

Thanks for the valuable feedback, I'll definitely take it to heart!

Particle systems were not used. The bullets are scripted box sprites (with boxcollider2d and rigidbody for collision detection), being instantiated and destroyed on the fly.  We did use Physics2D collision layers.