I apologize for the screen that says generating Terrain, and filling Aquarium, what this two does is loading the map that you already know and compiling the shaders so that the game itself, in theory, goes better. Btw we’re beginners here, this is our first game. And I’m glad you found the game fun. Maybe I used the wrong words there, I will take that into consideration for the next one, “Loading map” and “compiling shaders”.
Viewing post in Rest In Fish Inc. jam comments
If it takes long to load as well it maybe it should use less shaders or even none (but maybe it's hard to look good for yours without shaders, so I don't know....). For the terrain, maybe to use a faster, easier, and much simpler-to-make way to load the map or terrain as well. I have a feeling some way was used that was hard to make, maybe was almost made like it could be for randomly generated parts, and very complicated way like that. If it was, maybe that kind of way was not needed for the first version for the jam - but I may be wrong as well, maybe it's something else going on.
For me I'm a total beginner it's my first jam, first time making a game and first time using itch.io so I may or may not have the right idea here.
Regarding the loading times and shader usage, you’re right that shaders can significantly impact performance, especially if they are complex. For this project, I aimed to achieve a certain visual quality, which relies on shader effects. However, I understand the importance of balancing performance and aesthetics. For future updates, I’ll consider providing an option to toggle shaders on and off to accommodate different hardware capabilities and improve loading times.
As for the terrain and map loading, it actually just loads the pre-designed map we have. The “filling aquarium” part is a shader that creates the visual effect. As a beginner, I didn’t handle it as efficiently as I could have. Currently, there are issues with uploading the corrected files, but I’ve already made the necessary optimizations.