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Good idea.  Level flow/balance is always tricky on time constraints like this.   ESPECIALLY when you are designing the puzzles and know the solutions.  Guessing how a player will figure out how to solve a puzzle is a lot harder than I anticipated.  I definitely agree on the sound, I am relatively new to the game-dev world and am still learning how important each element is.  Good to know for future games/game jams.  Thanks for playing and the feedback!