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thecannibalisticwalrus

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A member registered Oct 25, 2018 · View creator page →

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The shaders were incredible.  Really visually pretty game.  I found the controlls really difficult, even with my mouse on the highest sensitivity, I couldnt quite get into the flow of the game.  But ultiamtely a very good game and impressive considering the time frame.

I had a lot of fun with this game.  I think the hand-drawn aesthetic was super fun and you could have leaned into it a little more, maybe with cardboard-cutout backgrounds or something.  The void transparency was a fun and unique take on the theme, which I enjoyed a lot.


Good idea.  Level flow/balance is always tricky on time constraints like this.   ESPECIALLY when you are designing the puzzles and know the solutions.  Guessing how a player will figure out how to solve a puzzle is a lot harder than I anticipated.  I definitely agree on the sound, I am relatively new to the game-dev world and am still learning how important each element is.  Good to know for future games/game jams.  Thanks for playing and the feedback!

Thanks!  Yeah.  I was super crunched for time this time round so some quality of life feature like restart level just never crossed my mind.  Good to know for next time (especially if I make another puzzle game).  Sound design was also one of those things that got left on the burner for time reasons but definitely something to work on for the next game jam.

Oh.  Sorry, I never exported a mac version.  If you still interested after the judging period ill post an executable for MacOS

Wait.  I think I played your game too!!!  It was fun.  Sorry level 4 was tough.  I was trying to balance it but I ran out of time for making sure that level was playable for all people (such is the way for games on a deadline).  I mentioned it in the other comment, but I was working on a slightly shorter timeframe, so I didnt get to add some of the quality of life elements to the controls like a movement buffer to make the movement more fluid (I also should have definitely added long press for continuous movement).  Definitely something to remember for next time I add grid based movement to a game.

Thanks for playing and for the comment! :)

Thanks for playing!  Definitely could have spent more time adding some quality of life things (like an input buffer for controls) to make it a little less clunky.  As for the cube on cube thing....yeah... that is a bug.  Looking at the code rn, I just forgot to add that specific check, sorry about that.  You live and you learn ¯\_ (ツ)_/¯.